The Excitation Editor allows you to visually inspect and edit muscle excitation patterns. This can be useful when specifying the input for a forward dynamic simulation (Forward Dynamics) or when examining the outputs of a control algorithm that solves for muscle excitations, for example, the Computed Muscle Control (Computed Muscle Control). In cases where excitations are solved for, the Excitation Editor can also be used to provide an initial guess of the solution.

Although the tool is called the Excitation Editor, it can be used to view and edit any controls waveform described using the OpenSim settings (.xml) file format. For example, reserve actuators calculated during a Computed Muscle Control run are written to a controls file along with muscle excitations and can also be viewed and edited using the Excitation Editor tool.  The topics covered in this chapter are:

Excitation Editor Quick Guide

Adjusting the Plot Window 

Same functionality is available on Windows and Mac OS.


Adding Points


Next: Opening and Restoring Excitation Editor