The tree displayed in the Navigator window has nodes of many different types. Nodes can represent 1) a single object in the model or associated with the model or 2) collections of objects (for example, the node corresponding to the set of rigid bodies in a model). Nodes that correspond to multiple objects have a folder-like representation in the navigator tree.
The following table describes the types of objects that can be represented in the tree and their corresponding icons. Some objects, such as markers, are not represented in the tree in order to present a less cluttered view when dealing with large models.
Node Label | Icon | What the node represents |
[Model Name] | A full OpenSim model | |
| The set of rigid bodies in the model | |
| A single rigid body or Ground frame | |
| A single muscle wrap object | |
| An offset frame attached to the Body or ground | |
| Geometry (a mesh file, or analytical geometry) | |
Forces | All forces in the model | |
| All Muscles | |
| A muscle group | |
| A single muscle | |
| All non-muscle actuators | |
| A torque | |
| A Generalized force | |
| A force | |
| A force | |
Joints | All joints in the model | |
| A single joint | |
| A function describing dof changes | |
| All degrees of freedom for a joint | |
| An offset frame used to define the Joint | |
Constraints | A list of constraints associated with the model | |
| A specific constraint | |
Contact Geometry | A list of contact geometry associated with the model | |
Markers | A list of markers associated with the model | |
| A specific marker | |
Motions | All motions associated with a model | |
| A specific motion | |
Controllers | ![]() | All controllers in the modle |
Probes | ![]() | All Probes attached to the model |
Other Components | ![]() | Any other custom components that are a part of the model |
Selection of nodes in the Navigator tree follows the standard conventions:
In addition, clicking the left mouse button twice (double clicking) a node places a triad on the object in the visualizer. This is useful when quickly navigating the model to investigate where different objects are in the 3D View window. You can use the triad to move the object in the visualizer.
Next: Node Commands (Context Menus) Previous: Opening, Closing, and Using the Navigator Window Home: Navigator Window |